TERMINAL MMORPG IN DEVELOPMENT

A world written
in characters.

Dark corridors. Unwritten stories. A shared world taking shape in UTF / ASCII, right inside your terminal.

Explore the screen captures
CHAINS OF FATE / DUNGEON PROTOTYPE UTF-8 · TRUE COLOUR
Actual terminal prototype showing an illuminated UTF dungeon, left menu, minimap and player status, with reveal-all enabled.
01 / Inside the dungeon · reveal-all development view Prototype capture · full-size image on selection

THE GAME

Your terminal.
An entire world.

Chains of Fate is a massively multiplayer online role-playing game in development, designed to live in a terminal.

Its world is drawn with UTF-8 characters, ASCII symbols and colour. Walls, doors, light and shadow become a readable landscape, one character cell at a time.

The current dungeon prototype establishes the foundations: procedural spaces, keyboard-driven exploration and a world revealed through light and line of sight.

01 / EXPLORE

Beyond the torchlight

Step into procedurally generated dungeons. Fog of war conceals unexplored ground; the minimap remembers where you have been.

02 / DISCOVER

Characters with depth

Coloured UTF glyphs give stone and corridors their texture. Dynamic lighting and flickering torches shape what you can see.

03 / NAVIGATE

A place for every detail

The dungeon stays at the centre. A side panel, discovered-area minimap and paged status display keep essential information close.

THE NEXT CHAPTER

A foundation for
a shared world.

The MMORPG is the vision.
The terminal world is already taking shape.

These captures show the local dungeon prototype, including exploration, lighting, panel navigation and save/load. They do not depict a live multiplayer service.

PROJECT STATUS In development